Baby Pac-Man Leaderboard
Status: On Site
Baby Pac-Man Game Play
Baby Pac-Man is a hybrid arcade/pinball game released by Bally Midway on October 11, 1982. The cabinet consists of a 13-inch video screen seated above an elevated horizontal pinball game, and the combination fits into roughly the same size space as an upright arcade machine.
Play begins on the video screen, where the player controls Baby Pac-Man through a maze. Play mechanics are similar to Pac-Man in that the object is to navigate the maze while gobbling dots and avoiding ghosts. In contrast to earlier games in the series, Baby Pac-Man’s maze starts with no energizers. Instead, there are two vertical chutes at the bottom edge of the screen, which suspend video play and transfer the game to the pinball table when the player travels down either of them.
The pinball section operates as a traditional pinball game in which the player hits targets with a metal ball using two button-operated flippers. The player may earn energizers, gain new fruit bonuses, and increase tunnel speed, all used in the video mode. If the player fails to keep the ball in play, the game resumes on the video screen, but with the chutes closed. The player must then be caught by a ghost to reopen the chutes. The game ends when the player runs out of lives.
- Center Arrow Lite Recall: Any lites on will not come on for next Pac-Man
- Pac maze cherry: At start of game cherry will show on maze
- Pac maze side tunnels: At start of game, tunnel gates will be open
- Outhole Ball Eject: After 3 ball ejects and no score ball is still in play
- Energizers Lite Recall: (Liberal Setting) Any energizers on will come on for next Pac-Man
- Playfield, Video: Playfield will operate with video
- Completing Maze Special Wizard: Completing 4 mazes awards 1 special
- Playfield only Center Arrows Recall: Any arrows will go our for next ball in outhole
- Pac-Men per Game: 3
Name: Baby Pac-Man
Type: Hybrid Pinball/Video Game