Status: On Site
Galaga Game Play
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bullets at and attempting to crash into them. In later stages, some enemies even break from an entering group in a frantic attempt to crash into the player. The game ends when the player’s last fighter is lost by colliding with an enemy, being hit by an enemy bullet, or being captured.
Galaga introduces a number of new features over its predecessor, Galaxian. Among these are the ability to fire two shots in succession, rather than one shot on screen, a count of the player’s “hit/miss ratio” at the end of the game, and a bonus “Challenging Stage” that occurs every few stages, in which a series of enemies fly onto and off the screen in set patterns without firing at the player’s ship or trying to crash into it. These stages award a 10,000-point bonus if the player manages to destroy every enemy, but otherwise 100 bonus points for every enemy destroyed.
Another gameplay feature new to Galaga is the ability for enemies to capture the player’s fighter. While the player is in control of just one fighter, a “boss” Galaga (which takes two hits to kill) will periodically attempt to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation as a satellite to the boss Galaga which captured it. The captive fighter becomes an enemy, and likewise, it can be shot and destroyed. The player can still fire while being captured up to the point their ship “touches” the captor, which could be considered an opportunity to shoot the captor down before it can manage to successfully capture the player. Captive fighters can be freed by destroying the boss Galaga towing it while it is attacking. The freed fighter will then combine with the player’s fighter who freed them, offering doubled firepower but with the disadvantage of a target twice as large. If the player destroys the captor while it is still in formation, the captured fighter will not be rescued, and will instead fly away after a diving run (assuming the player does not destroy it) to appear in the next stage as a satellite for another boss Galaga where it can again be rescued.
Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous “Split-Screen bug” in Pac-Man, a bug exists in Galaga in which the game “rolls over” from Stage 255 to Stage 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.
- Starting Ships: 3
- Extra Ship: 20,000, and then every 70,000
- Difficulty: A
Type: Video Game