Operation Wolf Leaderboard
Operation Wolf Game Play
The game utilized an optical controller housed inside a gun assembly scaled after and which bore a strong resemblance to the Uzi submachine gun. This, in turn, was mounted on top of a square base covering the pivot shaft which allowed players to swivel and elevate the “gun”. A geared motor inside the casing simulated the recoil felt by the player when they “fired” the weapon at in-game targets.
In order to complete each stage, the player must shoot as many soldiers, armored cars, helicopters, and boats as the game requires. Soldiers can throw hand grenades and knives, and vehicles can shoot missiles and launch rockets. The player’s ammunition and grenades are limited, but can be stocked up by shooting barrels and crates or by shooting animals such as chickens and pigs. Occasionally a high-powered machine gun power-up appears, allowing the player’s gun to have unlimited ammo and an increased rate of fire for 10 seconds.
There are six stages in the game:
- Communication Setup — Mission: Obstruct. Until this stage is completed, all stages will have their enemy count increase. This increase persists throughout multiple operations.
- Jungle — Mission: Intelligence. Completing this stage allows the player to access the Concentration Camp stage.
- Village — Mission: Rest. Completing this stage greatly heals the player’s damage (completing other stages only heals a little bit of damage.
- Powder Magazine — Mission: Ammunition. Completing this stage fills the player’s ammunition and grenade supplies to maximum (9 and 5).
- Concentration Camp — Mission: Aim (a poor translation of “Objective”). The player must protect hostages from harm as they run to safety. Completing this stage allows the player to access the Airport stage.
- Airport — Mission: Getaway. The player must fend off enemy attacks as the hostages run toward the open hatch of an airplane taxiing along a runway. When complete, the player is awarded a bonus based on the number of hostages that successfully board the plane and the number of stages that were played, then a new operation begins, starting over with higher enemy density. If the Ammunition stage was not played, two helicopters will be added to the Airport stage; if the Village stage was not played, two armored cars will be added to the Airport stage.
When the language of the game is set to English, the six stages are always in this order, meaning that the effects of the first two stages are not obvious and that the stages always have the same number of enemies between operations. When the language of the game is set to Japanese, only the first four stages are initially available and the player may freely choose among the incomplete stages; this allows for more situation strategy based on the player’s progress.
The player has a damage bar that increases each time he is hit. The damage bar also increases if a civilian or hostage is shot. Energy boost items randomly appear which, if shot, decrease damage by five points. In addition, the player recovers a large amount of damage after completing the Village stage, and a small amount after completing each of the others. If the damage bar fills completely or the player runs out of ammunition and grenades, the game ends.
- Difficulty: D
- Number of Magazines: 6
Name: Operation Wolf
Type: Video Game